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  Lista De SA
 

Avilidades Especiales (SA)

Name Description
Acumen Increases Casting Speed by 15%.
Anger Decreases the maximum amount of HP by 15% and increases attack power.
Back Blow Critical Rate increases when attacking from behind.
Cheap Shot Greatly reduces the amount of MP used when attacking with a bow, for every shot.
Conversion Increases maximum MP by 60% and decreases maximum HP by 40%
Crt. Anger When crit, own HP decreases and gives extra damage to target.
Crt. Bleed When crit, high chance of bleed effect.
Crt. Damage When crit, gives extra damage.
Crt. Drain When crit, drains some of HP off target.
Crt. Poison When crit, high chance of poison.
Crt. Stun When crit, high chance of stun.
Empower Increases magic power.
Evasion Evasion increases permanently +4.
Focus Critical Rate increases permanently +15%.
Guidance Accuracy increases permanently +4.
Haste Attack Speed increases permanently +7%.
Health Increases maximum HP by 25%.
Light Lowers the weapon's weight by 70%.
Long Blow Polearm range increases permanently.
Magic Bless Body When using a "good" spell on target, chance of Bless the Body buff.
Magic Chaos When using a "bad" spell on target, chance of Chaos.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus When using a "good" spell on target, chance of Focus buff.
Magic Hold When using a "bad" spell on target, chance of Hold.
Magic Mental Shield When using a "good" spell on target, chance of Mental Shield buff.
Magic Might When using a "good" spell on target, chance of Might buff.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison When using a "bad" spell on target, chance of Poison.
Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
Magic Regeneration When using a "good" spell on target, chance of Regeneration buff.
Magic Shield When using a "good" spell on target, chance of Shield buff.
Magic Silence When using harmful magic, 10 % chance to cast Silence against target. Effect 1.
Magic Weakness When using a "bad" spell on target, chance of Weakness.
Mana Up Increases maximum MP by 30%
Mental Shield When using a "good" spell on target, chance of Mental Shield buff.
Might Mortal Permanently increases chance of Mortal Blow/Deadly Blow (type of styles) success rate. (Note: This SA can no longer be imbued on a weapon. It was formerly available on Demon Sword, Crystal Dagger, Stilletto, Dark Elven Dagger)
Miser Chance of shoulshot consumption decreasing by 0 to 4 shots per attack.
Quick Recovery Reuse/Cast delay decreases permanently.
Rsk. Evasion When HP is under 60%, evasion increases.
Rsk. Focus When HP is under 60%, crit chance increases.
Rsk. Haste When HP is under 60%, attack speed increases.
Towering Blow (Wide Blow) Polearm effective angle increases permanently.

Capasidad Avilidada Especial (SA)
A wide variety of A, B, C and S grade weapons in the game can have a special ability, or SA for short, applied to them. Except dual swords (their SA cannot be chosen) all other weapons can have only one of three possible SA's. You cannot exchange or upgrade a weapon with SA on it at Blacksmith of Mammon - you have to remove SA first (can be done at Black Marketeer of Mammon, located in the most major towns).

All SA's stack with other buffs - if you have a weapon with SA Empower, the empower buff will increase your M.Atk even more.

For adding a SA to your weapon - you need a soul crystal of matching stage and color (depending upon the desired SA). For weapons up to B Grade, you can ask the blacksmiths in Giran and Aden for the list of possible SA's (the weapon must be disarmed and in your inventory) and the required crystal color for each of them. For A and S Grade, the Blacksmith of Mammon is necessary. Also some amount of gemstones and money are required for the process.

Any enchantments on a weapon are not lost when applying SA, and also the weapon with SA can be further enchanted without losing it's SA (unless over-enchantment fails). Using blessed enchant weapon scroll (rare item available from drop at high level Raid Bosses and Grand Olympiad) is much safer way to over-enchant your weapon - then you don't lose weapon and it's SA, only enchant status turns to +0.

For dual swords the SA is gained automatically by over-enchanting the weapon to +4 or more, no crystal needed. However, keep in mind that enchanting a weapon from +3 to +4 or more has a chance of evaporating and turning it into crystals of it's grade type. The chance of breaking it is about 30% (unconfirmed).

 
 
  Bienvenido a el nuevo clan de Lineage 2 .::Beta::.  
 
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